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Home » Games News » Blog: Yestra Labyrinth 2.0

While new features and balancing changes always get noticed in MMORPGs, there is also a lot of time invested in polishing and improving current adventures, which mostly go unnoticed - which is a good thing in general, because we want constant evolution rather than revolutions in the game.

I'd like to give you a little peek inside the polishing process. I'm Wilfried Henseler, Co-Producer for Runes of Magic at Frogster.

Back in Closed Beta, we saw a lot of changes when the lands of Taborea opened to the public for the first time. We changed pretty much every zone based on the experience of the testers; we doubled the number of quests, adjusted the level of difficulty, loot and reward tables many times, and added a huge amount of content to achieve the gaming experience we have today. One of these improvements was the dungeon under the ice of Ystra, called the Ystra Labyrinth. It was introduced around the end of Closed Beta to add more content to the experience for the levels 35-40.

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